Aroma Jar's Legal Battle: Is It Banned?

is aroma jar banned

Aroma Jar is a card from the popular card game Yu-Gi-Oh! that has caused some controversy among players due to its unusual wording and the lack of rulings pages. The card's effect states that if it is flipped face-up, it cannot be destroyed by battle while it remains face-up on the field, and during each player's end phase, the player gains 500 life points. This has led to some confusion among players regarding the timing of the effect and whether it can be activated multiple times. While some players suggest that it can be destroyed by certain cards, the card's effect has led to concerns about its potential overpowered ability to stall games. With its unique mechanics, the Aroma Jar card has sparked discussions and strategies in the Yu-Gi-Oh! community, with some even calling for it to be banned.

Characteristics Values
Banned No
Cannot be Destroyed by Battle Yes
Life Points Gained 500

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Aroma Jar's effect in the end phase

Aroma Jar is a wind attribute rock-type flip effect monster card in the Yu-Gi-Oh! Trading Card Game. It has 400 defence and 500 attack.

If Aroma Jar is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. Additionally, during each player's end phase, the player gains 500 life points. This is a continuous effect and does not need to be manually activated.

The Aroma Jar card's effect during the end phase can be beneficial for players, as it provides a way to regain life points. This can help players stay in the game longer and potentially turn the tide of a duel. However, it is important to note that there are also many ways to counter this effect, such as destruction and banish effects, which are commonly found in meta decks.

Overall, while the Aroma Jar card can be a useful tool for players, it is unlikely to significantly impact the meta or lead to stall decks becoming too powerful.

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Aroma Jar's LP-gaining effect

Aroma Jar is a wind attribute rock-type flip effect monster card in the Yu-Gi-Oh! card game. It has 400 defence and 500 attack. When the card is flipped face-up, it gains two effects:

  • It cannot be destroyed by battle while it is face-up on the field.
  • During each player's end phase, the player gains 500 life points.

The LP-gaining effect of Aroma Jar activates during each player's end phase. This means that the controller of the card gains 500 life points during their end phase, and their opponent gains 500 life points during the opponent's end phase. This effect continues to activate every turn as long as Aroma Jar remains face-up on the field.

The wording of the card's effect has caused some confusion among players, as it does not specify whether the effect activates every end phase or only when the card is first flipped face-up. However, the Japanese text of the card clarifies that the effect activates during "each player's End Phase". This means that the LP-gaining effect is ongoing and will activate every turn, rather than being a one-time effect that only triggers when the card is flipped face-up.

The LP-gaining effect of Aroma Jar can provide a significant advantage in a duel, especially if the card remains on the field for multiple turns. Gaining 500 life points every turn can help a player stay in the game longer and potentially turn the tide of a duel. This effect can be particularly beneficial in decks that focus on gaining and utilising life points, such as the "Aroma" archetype.

Overall, the LP-gaining effect of Aroma Jar is a powerful tool that can help players gain an advantage in a duel. While it may not be game-changing on its own, when combined with other cards and strategies, it can be a valuable asset to a player's deck.

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Aroma Jar's ability to stall

Aroma Jar is a wind attribute rock-type flip effect monster card in the game Yu-Gi-Oh! Duel Links. It has an attack power of 500 and a defence of 400. Its effect is as follows: "If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. During each player's end phase: you gain 500 life points."

The card's ability to stall is twofold. Firstly, its flip effect makes it indestructible by battle while it remains face-up. This means that it can be used to block attacks and buy time for another turn. Secondly, when Aroma Jar is flipped face-up, the player gains 500 life points during each end phase. This can be a useful way to build up life points while stalling for time.

However, it's important to note that there are many ways to counter Aroma Jar's stalling ability. For example, destruction and banish effects are now common in meta decks, allowing players to remove Aroma Jar from the field without having to battle it. Additionally, cards like Karma Cut and Raigeki Break can also deal with Aroma Jar.

Overall, while Aroma Jar does have some stalling potential, it is unlikely to significantly impact the meta or make stall decks too overpowered.

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Aroma Jar's place in the Aroma Archetype

Aroma Jar is a wind attribute rock-type flip effect monster with 400 defence and 500 attack. Its effects are:

> "If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 life points."

Aroma Jar is part of the "Aroma" archetype, which largely consists of Plant monsters that were introduced in Clash of Rebellions. The archetype's monsters all derive their names from various species of flowers used to produce essential oils. They are used by Spectre in Yu-Gi-Oh! Legacy of the Duelist: Link Evolution.

The "Aroma" monsters share the appearance of humans wielding staffs covered in plants. "Aromage" monsters appear as more of a spellcaster (hence their name is a portmanteau of "Aroma" and "Mage"), whereas the "Aromaseraphy" have angelic wings (hence their name is a portmanteau of the words "Aroma" and "Seraph"). "Aromaseraphy" is also a pun on the word aromatherapy, for which the plants they are based on are used.

Aroma Jar is a Flip monster whose Flip effect bestows 500 LP upon the controller during either player's End Phase while it remains face-up. Additionally, its other effect has interactivity with its Flip effect, as it also defends itself from destruction by battle if it was flipped face-up.

The "Aroma" archetype is supported by its Field Spell Card, "Aroma Garden", which grants the controller 500 LP during their turn when they control an "Aroma" monster, while also bolstering the ATK and DEF of all of their monsters by 500 until the end of the opponent's next turn. The deck also contains three Continuous Trap Cards that further assist the controller by turning the LP they gained into a utilisable asset.

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Aroma Jar's legality in the game

Aroma Jar is a card in the Yu-Gi-Oh! game. It is a wind attribute rock-type flip effect monster with 400 defense and 500 attack. If the card is flipped face-up, it cannot be destroyed while it remains face-up on the field. Additionally, during each player's end phase, the player gains 500 life points.

There is some confusion over the interpretation of the card's effect, particularly regarding the LP-gaining effect in the end phase. Some players interpret the effect as activating every end phase, while others believe it activates once when the card is flipped up and then applies during each end phase. This confusion may be due to the wording of the card or the lack of clear rulings.

Despite the card's potential for causing confusion, it is not currently banned in the game. However, other "`Jar` monsters" in the game, such as "Fiber Jar" and "Cyber Jar", have been banned due to their powerful or unhealthy effects. "Aroma Jar" is unique among the "Jar" monsters as it is the only one with a lingering effect, and it can act as a wall for players who are unable to get rid of it outside of battle.

While "Aroma Jar" is not banned, it is also not considered a staple card that would significantly impact the meta of the game. Players have noted that there are already many ways to work around the card's effects, such as destruction and banish effects, and its addition to the game would likely not result in any significant changes to the meta.

Frequently asked questions

No, Aroma Jar is not banned.

Aroma Jar is a wind attribute rock-type flip effect monster card in the game Yu-Gi-Oh! Duel Links.

If the card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. Additionally, during each player's end phase, the player gains 500 life points.

A flip effect monster is a type of card in Yu-Gi-Oh! that has an effect that activates when it is flipped face-up on the field.

Yes, there are several other "Jar" monsters in Yu-Gi-Oh! with similar effects, such as "Morphing Jar", "Cyber Jar", and "Fiber Jar".

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