Aroma Jar Activation: How To Unlock The Fragrance

does aroma jar activate

Aroma Jar is a Yu-Gi-Oh! card that has been the subject of much discussion and confusion due to its unusual wording. It is a Rock/Flip/Effect card with 500 attack and 400 defence. The card states: If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP. The confusion arises because the card's protection effect does not seem to activate until it is flipped face-up, leading to questions about whether it can be destroyed before the effect activates. The consensus is that the card's protection effect is continuous and does not need to be activated, so it is protected from the moment it is flipped face-up.

Characteristics Values
Card Type Rock / Flip / Effect
Card Text If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.

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Aroma Jar's effect in the end phase

The Aroma Jar is a Flip monster in the Yu-Gi-Oh! Trading Card Game. It is a Rock-type monster with 500 attack and 400 defence.

The Aroma Jar's effect activates during the End Phase of the game. If the card is flipped face-up, it cannot be destroyed by battle while it remains face-up on the field. Additionally, during each player's End Phase, the player gains 500 Life Points (LP).

The effect that prevents the Aroma Jar from being destroyed by battle is a Continuous Effect, meaning it does not need to be activated. The LP gain effect, however, is a Trigger Effect that activates when the card is flipped face-up.

The Aroma Jar's effects can be useful for stalling tactics, but it is important to note that there are many ways to counter or destroy the card, such as using destruction or banish effects. Overall, while the Aroma Jar can provide some defensive advantages, it may not significantly impact the meta of the game.

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Aroma Jar's LP-gaining effect

The Aroma Jar card in the Yu-Gi-Oh! TRADING CARD GAME has a Rock / Flip / Effect. If this card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. This is a Continuous Effect and does not activate.

The LP-gaining effect is a Trigger Effect and activates during each player's End Phase. This means that during each player's End Phase, the player gains 500 LP. This effect activates every End Phase and is not a one-time effect.

The LP-gaining effect will still be applied if the card is attacked while face-down and then flipped face-up. This is because the card states "flipped face-up" and not "Flip Summoned."

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Aroma Jar's activation timing

Aroma Jar is a Wind-attribute, Rock-type "Flip effect" monster card in the Yu-Gi-Oh! Trading Card Game. It has 400 defence and 500 attack.

The activation timing of Aroma Jar's effects is as follows:

  • If the card is flipped face-up, it cannot be destroyed by battle while it remains face-up on the field.
  • During each player's End Phase, after the card is flipped face-up, the controller of the card gains 500 Life Points.

The effect that prevents the card from being destroyed by battle is a Continuous Effect and does not activate. This means that once the card is flipped face-up, it gains protection from destruction by battle until it is flipped face-down again.

The second effect, which grants the controller 500 Life Points, is a Trigger Effect that activates during each player's End Phase after the card is flipped face-up. This effect will continue to activate during each player's End Phase as long as the card remains face-up on the field.

It is important to note that the effects of Aroma Jar only activate when the card is flipped face-up and will not activate if it is Normal or Special Summoned. Additionally, the card's effects do not activate in response to it being flipped face-up but rather during the subsequent End Phase.

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Aroma Jar's ability to be destroyed

The Aroma Jar is a Rock/Flip/Effect card in the Yu-Gi-Oh! Trading Card Game. It has a defence of 400 and an attack of 500.

The Aroma Jar's ability to be destroyed is a key consideration for players. When flipped face-up, the card gains protection from destruction by battle while it remains face-up on the field. This is a continuous effect, providing ongoing protection rather than a one-time activation.

However, it's important to note that this protection only applies to battles. The Aroma Jar can still be destroyed by card effects, such as Doomcal or Ghost Ogre. Additionally, its protection doesn't extend to other cards, and it has limited options for staying on the field when needed.

To utilise the Aroma Jar effectively, players often combine it with other cards. For instance, the Trap card "Humid Winds" can help gather Aroma cards in the player's hand, and "The Shallow Grave" can retrieve the Aroma Jar from the graveyard, although the opponent will also bring back one of their monsters.

While the Aroma Jar's battle protection is valuable, it's not a mandatory card for any deck. It can be a useful defensive option, but players need to be mindful of its limitations and the timing required to maximise its effects.

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Aroma Jar's role in stall decks

Aroma Jar is a wind attribute rock-type flip effect monster with 400 defence and 500 attack. Its effect is that if it is flipped face-up, it cannot be destroyed by battle while it is face-up in the field. During each player's end phase, the player gains 500 life points.

Aroma Jar is a solid stall option for both Aroma and defensive builds. Its ability to protect against battles and gain life points makes it a well-rounded annoyance in its archetype or outside of it. When paired with "Fire Princess", it becomes a combo card that the opponent must get rid of.

However, it is not a must-have in any deck due to its slow speed and limited support from its archetype. It also has to be set first and then flipped, which can give the opponent an opportunity to attack.

Overall, while Aroma Jar is not a necessary card, having one or two copies in a stall deck can be beneficial.

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Frequently asked questions

When the Aroma Jar card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. Also, during each player's End Phase, you gain 500 LP.

Yes, the Aroma Jar card needs to be manually flipped face-up to receive its effects.

Yes, the Aroma Jar card can be destroyed by other cards such as Doomcal or Ghost Ogre.

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