Aroma Jar is a Yu-Gi-Oh! card with a wind attribute and rock type. When flipped face-up, it cannot be destroyed by battle while it remains face-up on the field. It also has a life point-gaining effect, giving players 500 LP during each player's end phase. While the card has protective abilities, it also has limitations. For instance, it must be set and flipped to be fully functional, and its effects only activate when it is flipped. This means that players often have to wait for their opponent to attack before they can utilise its benefits. Despite its defensive nature, the card has limited support from its own archetype.
Characteristics | Values |
---|---|
Card type | Rock / Flip / Effect |
Attack | 500 |
Defence | 400 |
Face-up | Cannot be destroyed by battle while it is face-up on the field |
Face-up during each player's End Phase | You gain 500 LP |
What You'll Learn
Aroma Jar's ability to be destroyed by Doomcal or Ghost Ogre
Aroma Jar is a wind attribute rock-type flip effect monster with 400 defense and 500 attack. When flipped face-up, it cannot be destroyed by battle while it is face-up on the field. Additionally, during each player's end phase, the player gains 500 life points.
Despite its apparent invincibility, there are several ways to destroy the Aroma Jar. One way is to use cards with destruction and banish effects, which have become increasingly common across meta decks. For example, Karma Cut and Raigeki Break can both deal with the Aroma Jar.
Another way to counter the Aroma Jar is to use specific cards with effects that target face-up monsters on the field. Doomcal, for instance, has an effect that destroys all face-up monsters on the field, which would include the Aroma Jar.
Ghost Ogre is another card that can be used to destroy the Aroma Jar. Ghost Ogre is a psychic/tuner/effect card. Its effect allows the player to send it from their hand or field to the graveyard and destroy a face-up monster on the field. This effect can be used to target the Aroma Jar and remove it from the field, countering its battle-resistant ability.
In conclusion, while the Aroma Jar has some protection from destruction by battle, it is vulnerable to cards with specific effects, such as Doomcal and Ghost Ogre, which can remove it from the field and disrupt any stall strategies a player may employ.
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Aroma Jar's LP-gaining effect
The Aroma Jar is a wind attribute, rock-type, flip effect monster card in the Yu-Gi-Oh! Trading Card Game. It has 400 defence and 500 attack. When the card is flipped face-up, it gains two effects:
- The card cannot be destroyed by battle while it is face-up on the field.
- During each player's End Phase, the controller of the card gains 500 life points (LP).
The LP-gaining effect of the Aroma Jar activates during each player's End Phase. This means that during both your End Phase and your opponent's End Phase, the controller of the card will gain 500 LP, assuming the card is still face-up on the field. This effect will continue to apply for as long as the card remains face-up on the field, even if it is flipped face-up during the End Phase.
It is important to note that the Aroma Jar's effect only prevents it from being destroyed by battle. It can still be targeted and destroyed by card effects such as Karma Cut and Raigeki Break, or by the effects of monsters like Blue-Eyes and Cydras.
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Aroma Jar's activation timing
Aroma Jar is a wind attribute rock-type flip effect monster card in the Yu-Gi-Oh! card game. When flipped face-up, it gains two effects:
- It cannot be destroyed by battle while it is face-up on the field.
- During each player's End Phase, the controller of the card gains 500 LP.
The first effect is a continuous effect that does not activate. This means that once the card is flipped face-up, it cannot be destroyed by battle until it is flipped face-down or removed from the field.
The second effect is a trigger effect that activates during each player's End Phase. This effect will activate every End Phase, regardless of whether the controller of the card gained LP during that turn.
The activation timing of the Aroma Jar's effects is important to understand, as it determines when the effects will take place and whether they can be responded to by your opponent. In this case, the protection effect is a continuous effect that does not have a specific activation timing, while the LP gain effect is a trigger effect that activates during the End Phase.
It is worth noting that the LP gain effect will activate during each player's End Phase, not just your own. This means that your opponent can also benefit from this effect if they are controlling the Aroma Jar during their End Phase.
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Aroma Jar's role in a monster build
Aroma Jar is a wind attribute rock-type monster card in the Yu-Gi-Oh! card game. It has a defence of 400 and an attack of 500. When flipped face-up, it cannot be destroyed by battle while it remains face-up on the field. During each player's end phase, the player gains 500 life points.
Aroma Jar can also be used outside of the Aroma archetype. It pairs well with "Fire Princess", who deals damage to the opponent whenever a healing effect is used. Aroma Jar can also be equipped with "Heart of Clear Water" to create an even stronger defence against opponent monsters and card effects.
However, Aroma Jar has some limitations. It must be set and flipped to activate its protective ability, which means it may not always be on the field when needed. Additionally, its own archetype has faster options, making Aroma Jar more of an optional card rather than a necessity.
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Aroma Jar's synergy with Fire Princess
Aroma Jar is a wind attribute rock-type flip effect monster with 400 defence and 500 attack. If this card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. During each player's end phase, the player gains 500 life points.
Aroma Jar can be used in a stall deck alongside Fire Princess. Fire Princess can be summoned by sending "Marie the Fallen One" to the graveyard. Every standby phase, the player gains 200 life points and their opponent loses 500 life points. Having multiple copies of "Marie the Fallen One" in the graveyard and Fire Princess on the field will rapidly increase the damage dealt.
To ensure your opponent continuously loses life points with "Fire Princess's" effect, have a face-up "Cure Mermaid", "Solemn Wishes", or "Healing Wave Generator" on the field. This will cause you to gain life points every turn while your opponent loses 500 life points.
Aroma Jar can also be equipped with "Heart of Clear Water" to create a sturdier wall against opponents' monsters and card effects.
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Frequently asked questions
Aroma Jar cannot be destroyed by battle when it is flipped face-up on the field.
When Aroma Jar is flipped face-up, it gains protection against attacks and cannot be destroyed by battle while it remains face-up on the field.
During each player's End Phase, you gain 500 Life Points (LP).
Aroma Jar is useful for its ability to stall the opponent and accumulate Life Points. It can also be combined with other Aroma cards or the "Fire Princess" monster for additional effects.
Yes, other cards with similar effects include "Karma Cut", "Raigeki Break", "Blue Eyes", "Cydras", and "Desperado".