The Nightjar Incense: A Guide For Sekiro

where does the nightjar incense lead sekir

In the video game Sekiro: Shadows Die Twice, the Nightjar is a group of shinobi that serve Lord Isshin and are usually positioned to protect him and Genichiro. They are commonly found in Ashina Castle, Sunken Valley, and Ashina Depths. The Nightjar Incense, or Fountainhead Incense, is the end result of a long questline in the game. To make the incense, players must obtain three items: The Shelter Stone, the Fragrant Flower (aka Lotus of the Palace), and the Mortal Blade. After obtaining these items, players must make a choice that could impact the ending of the game.

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The Nightjar are a ninja clan that serve Isshin/Tengu

The Nightjar are a ninja clan that serve Isshin, also known as Tengu, in the video game Sekiro: Shadows Die Twice. They are commonly found in Ashina Castle, Sunken Valley, and Ashina Depths, with their first appearance on the roofs of Ashina Castle. They are known for their use of kites to stay afloat and their distinct battle cries. The Nightjar are led by Isshin/Tengu, and their Japanese name, "Yotaka," translates to "approaching hawk," reflecting their swift and agile nature.

The Nightjar are skilled shinobi, with their unique combat style inspiring the creation of the "Nightjar Slash" and "Nightjar Slash Reversal" techniques. They are known for their use of heavy shurikens as a counterweight in combat. Their leader, Isshin/Tengu, is believed to be a Daitengu, a leader of smaller Tengu birds of prey. This connection is emphasized by the Nightjar's beaked masks, which resemble the Daitengu's transformed beak.

The Nightjar are loyal to Isshin and Genichiro, the current leader of a faction in Ashina. They are believed to have a protective role, safeguarding important figures such as the divine heir and Lady Emma. However, they are also positioned to protect Isshin and Genichiro specifically, with some under the command of each leader. This dual loyalty creates a complex dynamic within the clan.

The Nightjar's presence and actions can be traced through the game via pale pink smoke signals, known as "path guides." These smoke signals are mentioned in the Nightjar Beacon Memo, which hints at the possibility of following the smoke signals to uncover more about the Nightjar. The memo also serves as a warning about the dangerous Grey Nightjars that lurk on the rooftops, using their kites to dive towards unsuspecting targets.

The Nightjar's origins and true allegiance are a subject of speculation. Some players believe they are connected to the Sunken Valley, where the sculptor trained with monkeys. The sculptor's influence is seen in the Nightjar's combat techniques, such as the "Nightjar Slash." The Nightjar's feathers and camouflage are also a topic of interest, with players discussing the potential significance of these features in the game's narrative.

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They are encountered on the roofs of Ashina Castle

In the video game Sekiro: Shadows Die Twice, Nightjars are a type of normal enemy that players commonly encounter in Ashina Castle, Sunken Valley, and Ashina Depths. Players first encounter them on the roofs of Ashina Castle, where they await on kites. They signal their charge with a loud continuous shout as they home in on their target. They are agile and can leap forward, performing a variety of spinning and slashing attacks with their weapons.

The Nightjars are a group or clan of shinobi who serve Isshin/Tengu personally. They are skilled in combat and have developed techniques such as the Nightjar Slash and Nightjar Slash Reversal. Their Japanese name, "yotaka," is a wordplay on the word for nightjar, the bird, and can be translated as "approaching hawk."

In the game, players can obtain a Nightjar Beacon Memo, which warns of the dangerous enemies on the rooftops of Ashina Castle. The memo also hints at a shortcut, suggesting that following the plumes of smoke along the arching roofs will lead to the inside of the castle.

The Nightjars are encountered again in Ashina Castle after the invasion, and they are known to protect the divine heir and Lady Emma. They are loyal to Isshin and Genichiro, serving under their faction of Ashina.

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They are also found in Sunken Valley and Ashina Depths

Nightjar shinobi are commonly found in Ashina Castle, Sunken Valley, and Ashina Depths in the video game Sekiro: Shadows Die Twice. They are agile and fearless, propelling themselves onto their targets as if they were birds of prey. They are also known to attack from kites, signalling their charge with a loud, continuous shout.

In the Sunken Valley, players have speculated about the lore-related reasons for the presence of nightjar shinobi. Some have suggested that they are intruders or spies for the Ministry, working under the Great Shinobi Owl. The nightjar bird is often referred to as a "false owl" due to the similarity of its feathers. The nightjar shinobi in the Sunken Valley may also be connected to a power struggle in Ashina, with their loyalty potentially lying with Genichiro rather than Isshin.

In the Ashina Depths, players have reported encountering Ghost Nightjars during their first playthrough but not during their second playthrough. This has sparked curiosity about the triggers for their appearance, with players speculating that it may be related to the progression of day and night in the game, as well as the order in which bosses are defeated.

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They use kites to stay afloat and attack from above

In the video game Sekiro: Shadows Die Twice, Nightjars are a type of enemy that the player will encounter. They are often found in groups and use kites to stay afloat and attack from above.

Nightjars are commonly found in Ashina Castle, Sunken Valley, and Ashina Depths. Players first encounter them on the roofs of Ashina Castle, where they use kites to stay airborne and attack their targets from above. When attacking from their kites, Nightjars signal their charge with a loud, continuous shout as they home in on their target. They are agile and mobile, utilising their spinning blades to deliver multiple hits in quick succession.

To defeat Nightjars, players can use a combination of blocking and deflecting their attacks to build up their posture damage. It is also possible to corner these enemies and attack them repeatedly to prevent them from performing any counter-attacks. Additionally, players can interrupt the Black-Feathered Nightjars from lighting their weapons on fire.

The idea of shinobi flying on kites may be inspired by the 1960s manga Masked Ninja Akakage, later adapted into a live-action TV series. While there is little historical evidence of shinobi using kites to fly, there is an account of a shinobi named Hattori Genzō, who served Minamoto no Yoshiie and allegedly flew using a large kite during the Gosannen War of the 1080s.

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To make the Fountainhead Incense, you need three items: Shelter Stone, Fragrant Flower, and Mortal Blade

To make the Fountainhead Incense in Sekiro, you need three items: Shelter Stone, Fragrant Flower, and Mortal Blade. The Shelter Stone can be obtained by defeating the Corrupted Monk, while the Fragrant Flower, also known as the Lotus of the Palace, can be obtained by defeating the Guardian Ape. The final piece, the Mortal Blade, can be earned by completing certain missions.

In addition to these three items, you will also need the Aromatic Branch, which can be obtained by defeating the Great Shinobi Owl. After defeating the Owl, you will need to speak with Lord Kuro and Emma several times to deliver all the items. Lord Kuro will then concoct the Fountainhead Incense.

It is important to note that the process of obtaining the ingredients for the Fountainhead Incense involves a long questline, and players may need to make some significant choices along the way.

Frequently asked questions

Nightjars are a type of enemy in Sekiro: Shadows Die Twice. They are commonly found in Ashina Castle, Sunken Valley, and Ashina Depths. They are led by Isshin/Tengu and are a group of ninja shinobi.

The Nightjar incense, or Nightjar Beacon Memo, leads Sekiro to the inside of Ashina Castle. The pink smoke signals act as "path guides" for the Nightjars, but players can follow them to find a shortcut into the castle.

To get the Nightjar incense, you must obtain three items: The Shelter Stone, the Fragrant Flower (Lotus of the Palace), and the Mortal Blade. After obtaining these items, you must speak with Lord Kuro and Emma, who will help you concoct the Sekiro Fountainhead Incense.

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