Aroma Jar is a card from the Yu-Gi-Oh! TRADING CARD GAME. It has two effects: if the card is flipped face-up, it cannot be destroyed in battle while it is face-up on the field. The second effect is that during each player's end phase, the player gains 500 LP. Both of these effects are applied if the card is attacked while face-down.
Characteristics | Values |
---|---|
Card Type | Rock / Flip / Effect |
Card Text | If this card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP. |
Card Stats | ATK: 2000, DEF: 1600 |
What You'll Learn
Aroma Jar is a Rock/Flip/Effect card
Aroma Jar has two effects. Firstly, it cannot be destroyed in battle after being flipped face-up, which can indefinitely stall your opponent. Secondly, during each player's end phase, you gain 500 life points. This is a powerful ability as other continuous regeneration tactics usually only gain 500 life points on your move.
Aroma Jar is not a top meta card, but it is a fun card that fits well within an Aroma-themed deck, which focuses on gaining life points to assist with both offence and defence.
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It cannot be destroyed by battle when face-up
Aroma Jar is a Yu-Gi-Oh! card that is not a plant type, unlike other Aroma cards, but it can still assist your squad. While its battle stats are low, it cannot be destroyed in battle once it has been flipped face-up, which can indefinitely stall your opponent. This is a conditional continuous effect, so the monster must be face-up for it to apply. This means that if the monster is attacked while face-down, it will be flipped face-up during the Damage Step, specifically in "Before Damage Calculation", and its protection will apply.
There are ways around this effect, however. You can return the card to your hand, deck, or graveyard, banish it, or use it as tribute or fusion material. You can also negate its effects and then destroy it.
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Players gain 500 LP during each player's End Phase
The Yu-Gi-Oh! card game has a variety of cards that can help players gain life points (LP). One such card is Aroma Jar, which has a flip effect that, when activated, grants players 500 LP during each player's End Phase. This ability is applied if the card is attacked while face-down and flipped face-up, as it is a conditional continuous effect.
Aroma Jar is part of the Aroma archetype, which consists of several monsters with plant-type attributes and regenerative effects. These cards can restore or reward players with bonus abilities for gaining LP, blending defence with offence. Aroma Jar is a useful card for this strategy as its LP-gaining effect is not limited to the player's turn, as with other continuous regeneration cards like "Golden Ladybug" and "Solemn Wishes".
The Aroma strategy is centred on gaining and maintaining higher LP than the opponent, which activates various effects of other Aroma cards. For example, the monster card "Jasmine" allows players to normal summon an extra plant monster during their main phase while their LP is higher than their opponent's. Additionally, once per turn, when players gain LP, they can draw a card, making Jasmine a valuable card for hand replenishing.
Another example is "Bergamot", a monster card with decent combat stats. While the player's LP is higher than their opponent's, Bergamot allows their plant-type monsters to deal piercing battle damage, directly affecting the opponent's LP. Furthermore, once per turn, when LP is gained, Bergamot's attack and defence increase by 1000 until the end of the opponent's next turn, making it a formidable asset in battle.
Aroma Jar's ability to grant players 500 LP during each player's End Phase is a powerful tool in the Aroma strategy, helping players maintain their LP advantage and activate the effects of other Aroma cards.
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It's a conditional continuous effect
Aroma Jar is a card in the Yu-Gi-Oh! card game. Its effects are:
- If this card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field.
- If this card is flipped face-up, during each player's End Phase: You gain 500 LP.
The first effect is a conditional continuous effect. This means that it applies as long as the condition is met – in this case, that the card is face-up on the field. It is not a trigger effect, so it does not need to be activated. The second effect is a trigger effect, which activates during each player's End Phase if the card is face-up.
The effects of Aroma Jar can be applied if it is attacked while face-down and then flipped face-up. This is because the card's text only states "flipped face-up" as a condition, rather than specifying a "Flip Summon".
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It's not a trigger effect
It's important to clarify that the Aroma Jar card in the Yu-Gi-Oh! card game does not have a trigger effect. Its effects are conditional and continuous. The card's ability to gain LP is activated when it is flipped face-up, but it is not a trigger. This distinction is crucial in understanding how the card works and how it differs from other cards with trigger effects.
The Aroma Jar card has two main effects: the first is that it cannot be destroyed by battle when it is flipped face-up and remains on the field. This is a continuous effect that provides protection for the player. The second effect is gaining 500 LP during each player's End Phase. This LP-gaining ability is what activates the effects of other Aroma cards, creating a powerful synergy within the archetype.
It's worth noting that the timing of the card's effects is important. The protection from destruction only applies when the card is face-up on the field, and the LP gain occurs during each player's End Phase. These effects are not optional and will always apply when the conditions are met.
The distinction between a trigger effect and a conditional continuous effect is significant in the Yu-Gi-Oh! card game. Trigger effects are typically activated by specific events or actions, such as a card being destroyed or a certain amount of damage being inflicted. On the other hand, conditional continuous effects are always active as long as the conditions are met, and they do not require activation.
In the case of Aroma Jar, its effects are not triggered by specific events but are instead applied continuously as long as the card is face-up on the field. This makes it a valuable tool for players using the Aroma archetype, as it provides consistent protection and LP gain, which can then activate the effects of other Aroma cards.
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