Fatigue In Hearthstone: Does It Take A Toll?

does fatigue in hearthstone take arom

In the digital card game Hearthstone, Fatigue is a game mechanic that deals incremental damage to players who have run out of cards in their deck and are forced to draw another. Each player starts the game with a deck of 30 cards, and the hero will announce when there is only one card left. Once the deck is fully exhausted, drawing another card will trigger Fatigue, dealing 1 damage to the hero, plus 1 additional damage for each subsequent turn that the player is fatigued. Fatigue is associated with the hero, not the deck, and it cannot be reset. This mechanic adds an interesting strategic layer to the game, encouraging players to carefully manage their card draw and consider the possibility of Fatigue damage early on in the game.

Characteristics Values
What is Fatigue? A game mechanic that deals increasing damage to players who have already drawn all of the cards in their deck, whenever they attempt to draw another card.
How does it work? Each player starts the game with a full deck usually consisting of 30 cards. All cards drawn are drawn from that deck, slowly depleting its supply of cards. The player's hero will announce when the deck has only one card left, and again once the deck is fully exhausted. Once a player has exhausted their deck, trying to draw a further card will cause Fatigue, dealing 1 damage to the hero, plus 1 damage for each time Fatigue has already dealt damage to the player.
Is Fatigue attached to the hero or the deck? Fatigue is attached to the hero, not the deck.
Can Fatigue be reset? No, Fatigue cannot be reset. For example, by adding cards back to your deck or replacing your hero.
Can players heal from Fatigue? Yes, by using certain cards such as the Felstring Harp, which turns damage into health.

shunscent

Fatigue is a game mechanic that deals increasing damage to players who have already drawn all their cards

In the digital card game Hearthstone, Fatigue is a game mechanic that deals increasing damage to players who have already drawn all the cards in their deck. Each player starts the game with a deck of 30 cards, and the player's hero will announce when the deck has one card left and then when the deck is fully exhausted. Once a player has no cards left to draw, any attempt to draw another card will trigger Fatigue, dealing one damage to the hero, plus one additional damage for each time Fatigue has already been triggered. This means that the first Fatigue card drawn will deal one damage, the second will deal two, and so on, increasing incrementally until one player is defeated.

Fatigue only deals damage when a card draw fails. If a player is able to restock their deck, for example through a "shuffle into deck" effect, they will not suffer Fatigue when they draw a card. However, Fatigue never resets, so if a player fails to draw a card after restocking, Fatigue will pick up where it left off, dealing one more damage than the last time.

Fatigue is caused by the attempt to draw a card, so effects that put cards into a player's hand, onto the battlefield, or that discard or remove cards from a deck will not trigger Fatigue.

Fatigue acts as a limit on game length and provides a conclusion if both players run out of cards and have no minions on the battlefield. It can also act as a deterrent to drawing cards too quickly early in the game.

shunscent

Fatigue is attached to the hero, not the deck

In the card game Hearthstone, Fatigue is a game mechanic that deals increasing damage to players who have already drawn all of the cards in their deck, whenever they attempt to draw another card. Each player starts the game with a full deck, usually consisting of 30 cards. Once a player has exhausted their deck, trying to draw a further card will cause Fatigue, dealing damage to the hero.

Fatigue damage is calculated with the formula (N)(N+1)/2, where N is the number of the highest fatigue damage taken while drawing. For example, if a player has taken 5 fatigue damage, the next turn they will take 7 fatigue damage.

Fatigue acts to limit the length of games and also provides a conclusion in the unlikely event that both heroes end up with no cards and no minions on the battlefield.

shunscent

Fatigue damage can be healed by certain warlock cards

In Hearthstone, Fatigue is a game mechanic that deals increasing damage to players who have run out of cards in their deck and are attempting to draw another card. This mechanic is designed to limit game length and provide a conclusion if both players are left without cards or minions on the battlefield.

Fatigue damage can be healed or mitigated by certain Warlock cards. One such card is the Felstring Harp, a warlock weapon that turns damage into health. Another card that can be used to heal Fatigue damage is Crescendo, which can be combined with Popgar for a healing effect. Warlock players can also use Tamsin, a hero card, to slow down the quest and gain more copies of Drain Soul or Touches, potentially allowing them to fully heal themselves.

While Fatigue damage can be a powerful strategy, it has been criticized by some players as being unbalanced, with no effective counter available to defend against it. However, players can try to counter it by killing the Warlock player before they can start doing Fatigue damage or by gaining armor to buy some extra time.

The inclusion of these Warlock cards that interact with Fatigue damage adds an interesting layer of strategy to the game, allowing players to explore alternative win conditions and forcing opponents to adapt their strategies accordingly.

shunscent

Control vs. control contests often end in fatigue

In the card game Hearthstone, Fatigue is a mechanic that deals increasing damage to players who have run out of cards in their deck and attempt to draw another card. Each player starts the game with a deck of 30 cards, and the player's hero announces when there is one card left and when the deck is fully exhausted. Once a player has exhausted their deck, attempting to draw another card will cause Fatigue, dealing 1 damage to the hero, plus 1 damage for each time Fatigue has already been triggered.

Fatigue is an important aspect of the game's endgame, and it can be a deciding factor in "Control vs. control contests", where both players employ "concede decks" that focus on removal rather than threats. According to HCT Summer Champion Raphael "BunnyHoppor" Peltzer, the Odd Warrior vs. Big Spell Mage matchup in the current meta often ends in fatigue, as neither deck has more resources than the other can deal with.

BunnyHoppor emphasizes that the fatigue game starts at the beginning of a match, and it's crucial to evaluate whether you can win the fatigue matchup. While it may seem obvious, he advises against drawing extra cards when fatigue is imminent, as it can inflict significant damage on yourself.

Fatigue battles are not exclusive to slower decks and can also occur between two aggressive decks. BunnyHoppor also mentions that mill decks, which aim to force opponents into fatigue early, are not very effective in his experience, especially in open deck-list formats.

shunscent

Fatigue damage is calculated with the formula (N)(N+1)/2

In the game Hearthstone, Fatigue is a mechanic that deals increasing damage to players who have run out of cards in their deck and attempt to draw another card. This is calculated with the formula (N)(N+1)/2, where N is the number of the highest fatigue damage taken while drawing. Fatigue is attached to the hero, not the deck, so swapping decks with your opponent will not reset your Fatigue.

Fatigue damage is calculated as 1 damage to the hero, plus 1 damage for each time Fatigue has already dealt damage to the player. For example, if a player has taken Fatigue damage three times, the next instance of Fatigue will deal 4 damage (1 + 2 + 3 = 6, then divided by 2). This means that Fatigue damage increases cumulatively and can quickly snowball out of control.

Fatigue is an important mechanic in Hearthstone as it prevents games from going on indefinitely and also provides a conclusion if both players run out of cards and minions. It also adds an extra layer of strategy, as players need to consider how their actions will affect their Fatigue damage and try to avoid drawing extra cards if Fatigue is imminent.

Certain cards and strategies can be employed to make use of Fatigue damage. For example, Mage decks are particularly good at stalling the game and using their removal spells to delay the opponent until they eventually lose to Fatigue. Mill decks are also designed to burn through the opponent's deck and force them into Fatigue early on.

Frequently asked questions

Fatigue is a game mechanic in Hearthstone that deals increasing damage to players who have already drawn all of the cards in their deck, whenever they attempt to draw another card.

Each player starts the game with a full deck, usually consisting of 30 cards. Once a player has exhausted their deck, trying to draw a further card will cause Fatigue, dealing 1 damage to the hero, plus 1 additional damage for each time Fatigue has already been triggered.

If you are close to running out of cards, try not to draw extra cards. You can also play cards that shuffle more cards into your deck, or use effects or abilities that allow you to draw extra cards.

Written by
Reviewed by
Share this post
Print
Did this article help you?

Leave a comment