Aroma Jars On The Field: How Many Are Too Many?

can you havr mulyiple aroma jars on the field

Aroma Jar is a wind attribute rock type flip effect monster with 400 defense and 500 attack. If this card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. During each player's end phase, you gain 500 life points. The Aroma archetype brings an underrated strategy of abusing healing effects. Aroma Jar is a solid stall option for both Aroma and defensive builds.

Characteristics Values
Card Type Rock / Flip / Effect
Card Text If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.
Archetypes and Series Cannot be destroyed by battle
You gain Life Points
Other Card Information Aroma Jar (en), Jarre Arômage (fr), Aromakrug (de), Giara di Aromi (it), 아로마포트 (ko), Jarra do Aromági (pt), Jarra de Arobru (es) and アロマポット (ja)

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Aroma Jar's protection against battles

Aroma Jar is a wind attribute rock type flip effect monster with 400 defense and 500 attack. Its effect is:

> "If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. During each player's end phase: you gain 500 life points."

This means that Aroma Jar is a great option for stall decks, as it cannot be destroyed by battle while it is face-up on the field. Additionally, its effect of gaining 500 life points during each player's end phase can help to prolong the game.

However, there are ways around Aroma Jar. Destruction and banish effects are now common in meta decks, and cards like Karma Cut and Raigeki Break can deal with it. Blue Eyes can alternative or twin burst it, and Cydras have Overflow and Cyber End. Therefore, while Aroma Jar can provide protection against battles, it is not invincible and can be countered by various cards and strategies.

Overall, Aroma Jar can be a useful card for stall decks and defensive builds, but it is not a must-have in any deck. It has its limitations, such as needing to be set and flipped face-up to activate its protection effect. Nevertheless, its ability to gain life points and withstand battles can make it a well-rounded and annoying card for opponents to deal with.

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Aroma Jar's healing effect

The Aroma Jar is a wind attribute rock-type flip effect monster card in the Yu-Gi-Oh! card game. When the card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. During each player's end phase, the player gains 500 life points.

The Aroma archetype brings an underrated strategy of abusing healing effects to the game. While most players avoid this strategy due to its setup reliance and slow outcomes, Aroma cards reward the user each time they get healed with their abilities. As soon as a player's life points are higher than their opponent's, they can deal damage as they increase their life points, and Aroma will keep the pressure going with their effects.

The Aroma Jar is an interesting member of the Aroma archetype as it becomes useful for its archetype but also outside of it. By setting the Aroma Jar, as soon as it is flipped face-up, it will gain complete protection against attacks. This makes the monster a solid stall option for both Aroma and defensive builds, and it works perfectly with its second ability. As soon as a player's turn ends, the Aroma Jar will give 500 life points in return, making its whole premise about defending as the player gathers more life points in a safe position.

The Aroma Jar's effects will start the moment the opponent decides to attack it. This means that the player will not only have a defensive card stopping most attacks in the worst situations, but the Aroma Jar's healing effect can also be used to constantly accumulate life points. Several Aroma cards activate their abilities as soon as a healing effect is activated, regardless of which player's turn it is. For example, Aromage Jasmine provides drawing power, and the Trap "Dried Winds" destroys opponent monsters.

Outside of the Aroma build, the Aroma Jar also has an important role around the monster "Fire Princess", as she deals damage to the opponent each time a healing effect is used. If the Aroma Jar is not working around healing-based cards, it is still a solid option to simply stall the opponent, since as long as it is not defeated by an effect, it will give the player a few turns that can be spent safely.

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Aroma Jar's combo synergy with archetype cards

Aroma Jar is a wind attribute rock type flip effect monster with 400 defense and 500 attack. If this card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. During each player's end phase, the player gains 500 life points. This card can be used in a stall deck.

The Yu-Gi-Oh! Aroma archetype consists of several monsters who generally bear the plant type and regenerative effects. Aroma cards will either restore your life points or reward you for doing so with bonus abilities, adeptly blending defense with offense.

  • Aroma Jar and Fire Princess: Both of these cards can be used in a stall deck.
  • Aroma Jar and Heart of Clear Water: Equipping Aroma Jar with Heart of Clear Water creates an even sturdier wall against an opponent's monsters and card effects.
  • Aroma Jar and Temple of the Kings: Temple of the Kings can search for Aroma Jar.
  • Aroma Jar and Anti-Spell Fragrance: Anti-Spell Fragrance is a trap card that slows the usage of magic cards. Aroma Jar works well with this card as it has an effect that triggers when you gain life points.
  • Aroma Jar and Humid Winds: Humid Winds is a continuous trap card that supports the Aroma archetype. It allows the player to pay 1000 life points to add an Aroma monster from their deck to their hand. It also allows the player to gain 500 life points if their life points are lower than their opponent's.
  • Aroma Jar and Aroma Garden: Aroma Garden is a field spell card that provides several benefits to the Aroma archetype. If the player controls an Aroma monster, they can once per turn gain 500 life points. Additionally, all monsters the player controls gain 500 ATK and DEF until the opponent's next end step. Finally, when an Aroma monster the player controls is destroyed by battle or card effect and sent to the graveyard, the player gains 1000 life points.

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Aroma Jar's synergy with Fire Princess

Aroma Jar is a wind attribute rock type flip effect monster with 400 defense and 500 attack. If this card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. During each player's end phase, you gain 500 life points.

Aroma Jar works well with Fire Princess. Both of them can be used in a Stall Deck. You can equip Aroma Jar with Heart of Clear Water to have an even sturdier wall against your opponent's monsters and card effects (that target).

Aroma Jar can be searched by Temple of the Kings, Dogu, Single Purchase, Ties of the Brethren, Painful Escape, Mimiclay, One for One, Witch of the Black Forest, Wolf in Sheep's Clothing, Where Arf Thou, Spirit of the Fall Wind, Subterror Behemoth Apparition, Serpentine Princess, Vampire Dragon, Dragunity Corsesca, Sangan, Rescue Ferret, Flying Kamakiri #1, Divine Wind of Mist Valley, Shrine of Mist Valley, Kujakujaku, Doki Doki, and Humid Winds.

A user on Reddit suggests that Fire Princess is not viable in an Aroma deck, as it is clunky to get out while still being able to do your Aroma plays. They also mention that the Brilliant Fusion ban ruined the Aroma deck, as they cannot easily make their synchro anymore.

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Aroma Jar's slow speed

Aroma Jar is a wind attribute rock type flip effect monster with 400 defense and 500 attack. If this card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. During each player's end phase, the player gains 500 life points.

Aroma Jar is a useful card for its archetype and outside of it. By setting "Aroma Jar", as soon as it is flipped face-up, it will gain complete protection against attacks. This makes the monster a solid stall option for both Aroma and defensive builds.

Aroma Jar's effects will usually start the moment the opponent decides to attack it. This means that you will have a defensive card that can stop most attacks in the worst situations. Aroma Jar's healing effect is not just to constantly accumulate life points. Several Aroma cards activate their abilities the moment a healing effect is activated, regardless of which player's turn it is.

Aroma Jar has very limited options to be on the field when it is needed the most. Its own archetype provides the Trap "Humid Winds", which allows you to pay Life Points to gather their members in your hand. If "Aroma Jar" is in the graveyard, "The Shallow Grave" can bring it back to the game face-down, but the opponent will also bring back one of their monsters.

Overall, "Aroma Jar" is a well-rounded card that can be a solid annoyance in its archetype or outside of it. It is not a must-have in any deck, but it won't hurt to have one or two copies available.

Frequently asked questions

Aroma Jar is a wind attribute rock type flip effect monster with 400 defense and 500 attack. If this card is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. During each player's end phase, you gain 500 life points.

Aroma Jar can be a solid stall option for both Aroma and defensive builds. Its protective ability shields it from attacks once it is flipped face-up. Its healing effect also works well with other Aroma cards or "Fire Princess".

Aroma Jar has very limited options to be on the field when needed the most. Its own archetype provides the Trap "Humid Winds", which requires you to pay Life Points to gather Aroma monsters in your hand. Additionally, "The Shallow Grave" can bring it back to the game face-down, but the opponent will also bring back one of their monsters.

Aroma Jar doesn't have any effects that activate in response to it being flipped face-up. Its protection against battles is a Continuous Effect that doesn't activate. Most other Flip monsters have Trigger Effects that activate when they are flipped face-up.

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