Aroma Jar is a wind attribute rock-type flip effect monster in the game Yu-Gi-Oh! with 400 defense and 500 attack. Its effect states: If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP. This has led to some confusion among players as to whether the card's indestructible effect triggers when it is attacked and flipped face-up, or if it needs to be manually flipped to trigger this effect.
What You'll Learn
- Aroma Jar's face-up, flip effect offers protection against attacks
- Aroma Jar's second ability restores 500 Life Points at the end of each player's turn
- Aroma Jar is a wind attribute rock type monster with 400 defence and 500 attack
- Aroma Jar is a solid stall option for both Aroma and defensive builds
- Aroma Jar is a rare card that can be found in Clash of Rebellions
Aroma Jar's face-up, flip effect offers protection against attacks
Aroma Jar is a wind attribute, rock-type Flip Effect monster in the Yu-Gi-Oh! card game. Its effects are:
> "If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. During each player's End Phase: You gain 500 LP."
The card's face-up, flip effect offers protection against attacks by making it indestructible by battle while it is face-up on the field. This means that once the card has been flipped face-up, it cannot be destroyed by an opponent's monster during the battle phase. This protection lasts until the card is either flipped face-down or leaves the field.
The card's flip effect also provides a gain of 500 Life Points (LP) during each player's End Phase. This effect will trigger regardless of whether the card was flipped face-up during that turn or not.
It is important to note that the protection against battles only applies when the card is face-up on the field. If the card is flipped face-down or leaves the field, it loses its protection and can be destroyed by battle. Additionally, the card's effects do not activate until it is flipped face-up, so it is vulnerable to destruction before its effects can be applied.
Aroma Jar's face-up, flip effect offers a strong defensive option for players, especially those using stall decks or defensive builds. By preventing the card from being destroyed by battle, players can gain valuable time to set up their strategies and accumulate Life Points through the card's healing effect. This makes Aroma Jar a useful card for both its archetype and other deck types.
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Aroma Jar's second ability restores 500 Life Points at the end of each player's turn
Aroma Jar is a wind attribute, rock type "Flip Effect" monster card in the Yu-Gi-Oh! card game. Its second ability or effect states: "If this card is flipped face-up, during each player's End Phase: You gain 500 Life Points." This means that, at the end of each player's turn, the player will gain an additional 500 Life Points. This ability is a Trigger Effect, which activates when the card is flipped face-up.
The healing effect of Aroma Jar can be a useful strategy, particularly when used in conjunction with other cards that activate when healing effects are applied. For example, the Aroma card "Aromage Jasmine" provides drawing power when a healing effect is activated. Outside of the Aroma archetype, the card "Fire Princess" deals damage to the opponent each time a healing effect is used.
Aroma Jar's second ability can be a valuable tool for stalling the opponent, as it provides a steady gain of Life Points over the course of the game. This can buy the player some time to spend safely, especially if the card is not defeated by an effect. However, it is important to note that Aroma Jar's ability only activates when it is flipped face-up, which means there is a level of risk involved in waiting for the opponent to attack it. Additionally, the Aroma archetype has faster options available, making Aroma Jar more of an optional card rather than a necessity in a deck.
Overall, while Aroma Jar's second ability to restore 500 Life Points at the end of each player's turn can be a useful defensive strategy, it may not be a central card in every deck. It is most effective when combined with other cards that have healing effects or when used as a stalling tactic.
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Aroma Jar is a wind attribute rock type monster with 400 defence and 500 attack
The Flip Effect of Aroma Jar is a Trigger Effect, which activates when the card is flipped face-up. This is different from a Continuous Effect, which is always active as long as the card is on the field. Aroma Jar's protection against battle destruction is a Trigger Effect, while its life point gain is a Continuous Effect.
The timing of Aroma Jar's Flip Effect is important. The effect activates after damage calculation, so if Aroma Jar is attacked while face-down, it will be flipped, destroyed, and then its effect will resolve. This means that Aroma Jar can be destroyed before its protection effect activates. However, if Aroma Jar is already on the field and is flipped face-up, it cannot be destroyed by battle while it is face-up.
Aroma Jar is part of the Aroma archetype, which focuses on abusing healing effects. Aroma Jar's life point gain effect can be useful for this strategy, as it provides a constant source of healing. Additionally, Aroma Jar's protection against battle destruction can make it a solid Stall option, giving players a few turns to safely build their strategy.
Overall, Aroma Jar is a well-rounded card that can be useful in both its archetype and outside of it. While it may not be a must-have in every deck, it can be a valuable addition to defensive builds or decks that utilise healing effects.
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Aroma Jar is a solid stall option for both Aroma and defensive builds
The strength of Aroma Jar lies in its ability to stall and defend. By setting Aroma Jar and flipping it face-up, players can gain protection against attacks. This makes it a valuable tool for slowing down opponents and buying time to set up stronger plays. The LP gain also synergizes well with other Aroma cards and the "Fire Princess" monster, activating their abilities and providing additional benefits.
However, one of the limitations of Aroma Jar is that its protective ability only activates when it is flipped face-up, which can leave it vulnerable if it is not set up defensively. Additionally, as a flip effect monster, it may require specific conditions or triggers to be flipped face-up, such as being attacked by an opponent. This can make it slower to work with compared to other cards that have more immediate effects.
Despite these drawbacks, Aroma Jar can still be a solid choice for both Aroma and defensive decks. Its ability to stall and defend can provide much-needed breathing room for players to strategize and set up their plays. While it may not be a staple in every deck, having one or two copies can be beneficial in certain situations.
Overall, Aroma Jar is a unique and strategic option for players looking to incorporate stall and defensive tactics into their gameplay. By utilizing its protection against battles and LP gain effect, players can create new strategies and catch their opponents off guard.
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Aroma Jar is a rare card that can be found in Clash of Rebellions
The card is categorised as a Flip Effect monster, with the following effects:
> If this card is flipped face-up, this card cannot be destroyed by battle while it is face-up on the field. If this card is flipped face-up, during each player's End Phase: You gain 500 LP.
The card's effects are applied if it is attacked while face-down. The protection effect is a Continuous Effect, meaning it does not need to be manually flipped to receive the effects. The second effect, gaining 500 LP, is a Trigger Effect that activates when the card is flipped face-up.
Aroma Jar is a useful card for stall decks, although it may not significantly change the meta due to the many ways around it, such as destruction and banish effects.
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Frequently asked questions
Yes, Aroma Jar is a flip effect monster with 400 defense and 500 attack.
When Aroma Jar is flipped face-up, it cannot be destroyed by battle while it is face-up on the field. Additionally, during each player's End Phase, the player gains 500 LP.
The effect of Aroma Jar is triggered when it is attacked and flipped face-up. It does not require a manual flip.