
In Old School RuneScape, incense burners are pieces of furniture that can be built in the Chapel of a player-owned house. They increase the amount of Prayer experience gained when using bones with the altar in the room. However, players have expressed frustration over having to constantly relight the incense burners in their player-owned houses, especially when they teleport back in. This is because the burners have a short timer and are not considered permanent, so they are deleted along with the rest of the house data when the player leaves. For ironmen, the burners will only stay lit if one of the group players remains in the house, and this player does not need to be the owner. To keep an incense burner lit as an ironman, it is necessary to have a group member stay in the house while the owner is away.
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What You'll Learn
- Incense burners improve prayer experience when using bones with the gilded altar
- Marble burners are built in the Chapel of a player-owned house
- Burners require a marrentill herb, tinderbox, hammer and saw to light and build
- The duration of burners depends on the player's firemaking level
- For Group Ironmen, burners remain lit if one player stays in the house

Incense burners improve prayer experience when using bones with the gilded altar
Incense burners play a vital role in enhancing the prayer experience in the game. They are pieces of furniture that can be built in the Chapel of a player-owned house with the Construction skill. The burners work on a timer and need to be lit with a marrentill herb and a tinderbox. Marble incense burners, in particular, improve the Prayer experience gained when using bones with the Gilded altar.
The Gilded altar, which requires 75 Construction to build, offers 250% Prayer experience when a bone is used with it. However, the experience multiplies when incense burners are lit. With one incense burner lit, the Gilded altar provides 300% Prayer experience per bone, and with both burners lit, it offers 350% Prayer experience. This experience bonus remains the same across all tiers of incense burners, including oak, mahogany, and marble.
For players seeking to maximise their Prayer experience, using the Gilded altar with both incense burners lit is a popular strategy. This combination provides 350% experience per bone, which is a significant boost compared to the base experience. Additionally, there is a 50% chance that the bone offered at the altar will not be consumed, further increasing the efficiency of this method.
To keep the incense burners lit, players must ensure they have a sufficient supply of marrentill herbs and a tinderbox. The burners have a limited duration and will burn out after a certain period, so regular attention is required to maintain their effect. It is worth noting that the burners will not stay lit if all players leave the house, adding a layer of challenge to managing the prayer experience.
Overall, the combination of the Gilded altar and incense burners provides a substantial boost to Prayer experience, making it a popular choice for players despite the associated costs and maintenance required.
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Marble burners are built in the Chapel of a player-owned house
Marble burners are pieces of furniture that can be built in the Lamp space of the Chapel of a player-owned house. Building marble burners requires a Construction skill of at least 69, as well as two marble blocks, two steel bars, a hammer, and a saw. Creating marble burners gives 1040-1600 Construction experience. Once built, players must have a marrentill herb, a tinderbox, and a Firemaking level of at least 30 to light the burners.
The marble burners improve Prayer experience gained when using bones with the Gilded altar. One lit burner provides 250% to 300% normal Prayer experience, while two burners yield 350% experience. The burners burn for about 2 minutes and 10 seconds before they burn out, but this duration scales with Firemaking level. For example, at level 50, a burner would last between 250 and 299 ticks (150-179 seconds), while at level 99, it would last between 299 and 397 ticks (179-238 seconds).
It is important to note that the burners will not stay lit when all players have left the house. However, if there are other players remaining in the house when the owner leaves, the burners will remain lit as long as the owner returns before the other players leave.
For players seeking dragon bones, an alternative method is to kill red dragons in the Forthos Dungeon, as they are very close to the Sacred Bone Burner, allowing players to camp for longer periods without banking.
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Burners require a marrentill herb, tinderbox, hammer and saw to light and build
To light and build an incense burner as an Ironman, you will need a marrentill herb, a tinderbox, a hammer, and a saw.
The marble incense burner can be built in the Lamp space of the Chapel in a player-owned house. Building it requires a Construction level of 69, and you will need to have a hammer and a saw in your inventory. Creating a marble burner gives 1040-1600 Construction experience.
To light the burner, you will need a marrentill herb and a tinderbox. The burner will improve Prayer experience gained when using bones with the Gilded altar. One lit burner gives 300% normal Prayer experience, while 350% is gained with two burners lit. The duration for which the burner stays lit is random and depends on the player's Firemaking level. The higher the Firemaking level, the longer the burner will stay lit. For example, at level 50, a burner would last between 150 and 179 seconds, while at level 99, it would last between 179 and 238 seconds.
It is important to note that the burners work on a short timer and will go out if all players leave the house. However, if there are other players in the house when the owner leaves, the burners will stay lit as long as the owner returns within a few seconds.
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The duration of burners depends on the player's firemaking level
The duration of burners does not depend on the player's firemaking level. In fact, the duration of a fire is always random, regardless of the player's firemaking level and the type of log used. However, there are a few ways to maximise the duration of your burner as an Ironman player.
Firstly, it is important to note that the quality of the herb you use can affect the incense burner's length. Therefore, choosing the right type of herb can help extend the duration of your burner. Additionally, you can maximise the number of incense sticks you create by cutting logs into wooden incense sticks, adding demonic ashes to create ashy sticks, and finally adding herbs to make completed sticks. Each step grants firemaking experience, and you can make up to 375 sticks per hour.
Another way to maximise the duration of your burner is to ensure that it is not constantly relighting. One reason incense burners in your POH may need to be relit is if you leave your house. When you exit your house, the server saves all the permanent data, like furniture, and dumps the rest, including your burner. To prevent this, you could try to minimise the number of times you leave your house while your burner is lit. Alternatively, you could host other players in your house, as burners are not reset if there are other players present when you exit.
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For Group Ironmen, burners remain lit if one player stays in the house
For players of Old School RuneScape, keeping incense burners lit can be a tedious task, especially when playing as an Ironman. The incense burners in a player's house offer benefits such as increased Prayer experience when using bones with the altar in the room. However, these burners have a short timer and will go out quickly if not constantly lit, which can be frustrating for players.
While solo Ironman players face the challenge of keeping their burners lit, Group Ironman players have a slight advantage in this aspect. According to game mechanics, for Group Ironmen, the incense burners in their player-owned houses will remain lit as long as at least one group player stays in the house. This means that even if the owner of the house leaves, the burners will continue to burn as long as a group member is still present.
This feature provides Group Ironman players with a strategic advantage, as they can take turns staying in the house to keep the burners lit. By doing so, they can maximise their Prayer experience gains without the constant hassle of relighting the burners. It is important to note that the duration for which the burners stay lit is random and depends on the player's Firemaking level.
To light an incense burner, players must have a marrentill herb, a tinderbox, and a Firemaking level of 30. Additionally, constructing the marble burners requires a Construction level of 69, two marble blocks, and two steel bars. The burners improve Prayer experience, with one lit burner offering 300% normal Prayer experience and two burners providing 350%.
While the game mechanics favour Group Ironman players in this context, solo Ironman players have expressed their frustration with the system. Some players suggest that the game developers should consider alternative solutions, such as preventing non-owners from lighting the burners or finding ways to keep the burners lit for longer periods.
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Frequently asked questions
The server dumps all the "permanent" data like furniture and deletes the rest when you leave. The burners work on a short timer and aren't considered permanent, so they are lost as well.
You need a marrentill herb, a tinderbox, and a firemaking level of 30.
The duration for which burners stay lit is random and depends on the player's firemaking level. At level 50, a burner would last between 250 and 299 ticks (150-179 seconds). At level 99, a burner would last between 299 and 397 ticks (179-238 seconds).
One lit burner gives 300% normal prayer experience, while 350% is gained with two burners lit.
Yes, guests can light incense burners in your house.



































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