
Incense is a trade good in Dungeons and Dragons (DnD) 5e, and its cost is determined by what players are willing to pay for it. While the Dungeon Master (DM) has the final say on the value of items, incense is not included in the Player's Handbook, making its price undefined. However, it is often used in religious rituals and spells, and its cost is usually bundled with other materials like charcoal and herbs. The price of incense varies depending on its rarity and magical properties, with some types being highly sought after and priced accordingly.
| Characteristics | Values |
|---|---|
| Incense type | Temple incense, Arcane incense, Insect repellent incense, Incense of the Gorgon |
| Forms | Sticks, blocks |
| Burn time | 30 minutes (stick), 8 hours (block) |
| Effects | Healing, relaxation, invoking magic, enhancing magic, perfume of the gods, carrying prayers to deities, petrification, insect repellent |
| Cost | 1 sp (insect repellent incense), 10 gp (charcoal, incense, and herbs for Find Familiar spell), 19 gp (Priest's Pack, including 2 blocks of incense), 300 gp (diamonds for Revivify spell) |
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What You'll Learn
- Incense is a trade good and its price is dependent on what you paid for it
- Incense is sold in units called Duellas, which is equal to 1/3 of an ounce
- The cost of incense sticks and blocks varies, with some being free and others costing 1sp or 19gp
- Incense can be used to recharge magical items that have run out of charges
- Incense is often used in spells, such as commune, conjure elemental, and divination

Incense is a trade good and its price is dependent on what you paid for it
Incense is a trade good, and its price is dependent on what you initially paid for it. The Dungeon Master (DM) decides the worth of an item, and the price of incense is not explicitly stated in the Player's Handbook. However, it is mentioned that a Priest's Pack, which includes two blocks of incense, costs 19 gold pieces (gp). Based on this information, players and DMs can infer the value of incense.
In addition, incense is often used in spells, such as "Find Familiar," which requires 10 gp worth of charcoal, incense, and herbs. The DM determines whether the required materials are found or must be purchased. The cost of incense may also depend on its quality and rarity, with rarer types of incense commanding higher prices. For example, a rare grey-rocky incense that grants creatures the ability to regenerate health may be more expensive than a common type of incense used in religious rituals.
Furthermore, incense can be sold in units called "Duellas," which is equal to 1/3 of an ounce or the weight of a single gold piece. The price of a Duella is negotiated between the buyer and the incense trader, who uses a balance scale to determine the weight of the incense. Incense is also available for purchase through catalogues, such as Aurora's Whole Realms Catalogue, which may have varying prices depending on the type and quality of incense offered.
The price of incense can also vary depending on its form. It is commonly found in sticks or blocks, with sticks burning for about half an hour and blocks lasting up to eight hours. The longer-lasting blocks of incense may be more expensive than the shorter-burning sticks. Additionally, incense may be used as insect repellent, with a block of insect repellent incense costing 1 silver piece (sp).
Overall, the price of incense in DND 5e is flexible and dependent on various factors, including the initial purchase price, the quality and rarity of the incense, the form it takes, and the negotiation between buyer and seller.
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Incense is sold in units called Duellas, which is equal to 1/3 of an ounce
Incense is a trade good in the world of Dungeons and Dragons, and its value is dependent on what a player is willing to pay for it. It is often used in religious rituals and spells and is available in the form of sticks or blocks. Sticks of incense burn for about half an hour, while blocks can burn for up to eight hours, producing a hazy cloud with a radius of 10 to 20 feet.
Now, when it comes to purchasing incense, it is sold in units called Duellas, which is equal to one-third of an ounce or the weight of a single gold piece. The traditional way to sell incense involves an incense trader using a balance scale. They place a gold piece on one side and gradually add incense to the other side until the scale is balanced. The price is then negotiated based on this weight.
One Duella of incense will burn for approximately 30 minutes, and any magical or aromatic effects will only occur after at least 30 minutes of exposure. This makes it a valuable tool for players, as it can be used to expose multiple creatures to its effects simultaneously.
The cost of incense is not explicitly defined in the game rules, and it is up to the Dungeon Master (DM) to determine its value based on the context of the game. In some cases, incense may be included as part of a larger pack, such as the Priest's Pack, which includes two blocks of incense along with other items for a total price. However, the individual price of the incense within these packs cannot be easily determined through simple calculations.
The Arcana Times, a D&D-focused publication, mentions that incense can be used to offer temporary buffs to players, similar to potions or spells, and that it is generally expensive. They also mention a specific type of incense called Arcane Incense, which can be used to recharge magical items that have exhausted their final charge, showcasing the valuable and versatile nature of incense in the game.
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The cost of incense sticks and blocks varies, with some being free and others costing 1sp or 19gp
The cost of incense in DND 5e varies depending on its type and purpose. While some incense sticks and blocks are free, others can cost 1sp or 19gp.
For example, the Priest's Pack in DND 5e costs 19 gp and includes a variety of items such as a backpack, blanket, candles, and two blocks of incense. On the other hand, the insect repellent incense block, which is used to repel insects, costs only 1sp.
The cost of incense can also depend on its rarity and magical properties. Some rare incense types with unique scents and effects can be highly sought after, influencing their price. Additionally, incense is considered a trade good, and its value can be subjective, depending on what a buyer is willing to pay.
In terms of in-game mechanics, incense is often used in spells, and the cost of these spells can vary. For instance, the "Find Familiar" spell may require 10 gold worth of charcoal, incense, and herbs, but the specific components and their costs are ultimately determined by the Dungeon Master (DM).
Overall, the cost of incense in DND 5e is flexible and can range from being freely available to costing a substantial amount, depending on its purpose, rarity, and magical properties.
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Incense can be used to recharge magical items that have run out of charges
While the Player's Handbook does not specify the price of incense, it is mentioned in the equipment lists. For example, the Priest's Pack (19 gp) includes two blocks of incense, while the Insect Repellent incense block costs 1sp. The price and weight of incense are also not defined in the handbook.
Incense is a trade good, so its value is dependent on what you paid for it. It is formed in the heartwood of specific trees infected with a particular fungus. Incense has been used for centuries as a conduit to the divine or arcane, with the power to heal, relax, invoke magic, and bring people closer to the gods.
Arcane Incense can be used to recharge magical items that have run out of charges. This rule was created to offer another gold sink for players while giving them a temporary buff. Most incense mimics either potion or spell effects, but Arcane Incense can bring a dormant magical item back to life. When a dormant magical item is suspended above burning Arcane Incense, its magical properties are restored.
There are some general rules that apply to all types of incense. Incense is sold in units called Duellas, which is equal to 1/3 of an ounce or the weight of a single gold piece. One Duella of incense will burn for approximately 30 minutes, and any benefit will not occur until at least 30 minutes of exposure have passed. Unlike potions, multiple creatures can benefit from incense while it burns, as long as it is burned in an enclosed area with enough room for the creatures to relax.
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Incense is often used in spells, such as commune, conjure elemental, and divination
Incense is a key component in several spells in Dungeons and Dragons 5th Edition (5e). While its cost is not specifically defined in the rules, we can infer that it is a relatively inexpensive item. For example, the Insect Repellent block of incense costs only 1sp and is used to repel insects while lit.
Now, let's look at the three spells you mentioned:
- Commune: This 5th-level divination spell allows the caster to contact their deity or a divine proxy and ask up to three questions that can be answered with a simple "yes" or "no". The components required for this spell are incense and a vial of holy or unholy water.
- Conjure Elemental: This 5th-level conjuration spell summons an elemental servant. The spell has a casting time of one minute and a range of 90 feet. The components needed include burning incense for an air elemental, soft clay for an earth elemental, sulfur and phosphorus for a fire elemental, or water and sand for a water elemental.
- Divination: This spell enables the caster to contact a god or a god's servants and ask a single question concerning a specific goal, event, or activity to occur within seven days. The DM provides a truthful reply, which could be in the form of a short phrase, a cryptic rhyme, or an omen. The components required for this spell are incense and a sacrificial offering appropriate to the caster's religion, together worth at least 25 gp.
While the exact cost of incense may not be specified, it is clear that it plays an important role in spellcasting within the world of Dungeons and Dragons.
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Frequently asked questions
The cost of incense in D&D 5e is not explicitly stated and is left to the discretion of the Dungeon Master (DM). However, it is mentioned as being a trade good, and its price can be negotiated with an incense trader. The incense trader will have a balance scale and will place a gold piece on one side, with incense on the other, until the scale is balanced. The price is then negotiated from there.
Incense is used in various religious rituals and spells across Toril. It is also used to heal, relax, invoke magic, and get closer to the gods.
Incense sticks burn for about half an hour, while incense blocks can burn for up to eight hours.










































